About 82% of American kids between the ages 2 to 17 years old are as of now online gamers. That amounts to 55.7 million, according to The NPD Group. The largest segment belongs to those 9 to 11 years of age, spending a minimum of 11 hours out of every week staring at their computer screens, taking on adventures as customized characters and participating in a virtual world that resembles their reality. Some outgrow their fascination, but there are others who take it to a limit. The reasons behind addiction to online games differ from person to person. Some like the sense of achievement they feel in such settings. Others find it a better vehicle for social integration than their present environment. Whichever is the case, obsession to online games often leads kids to any one of these negative results.
a. Poor academic performance. Some kids today really like to skip school and stay at home to step up in MMORP games they are playing. Those that do attend school are not able to concentrate because of the distraction. As a result, they hardly participate in and absorb class discussions. And since they usually spend whatever extra time they have participating in online games, they fail to accomplish requirements, therefore failing in their school work.
b. Social retardation and isolation. A great deal of kids W88casino.net become acclimated to the scenarios of online games so a lot, that they forget how it is to be in a real conversation with regular individuals, or worse, favor the virtual one than the complicated human interaction. Remember, they can get exposed to these distractions as young as 2 years old. And despite the fact that they may not gain admittance to PG games by the time they are 7 (during which, they already fake their identities), there are still some dysfunctional social conducts displayed on games they could mirror, such as poking someone or shouting ceaselessly when they are harmed or excited.
c. Savagery. You can shield online games all you want, insinuating that any form of media perpetuates savagery. However, the online games kids play may not necessarily be always under the influence or with the participation of parents. So they are more dangerous than a TV show or a film they watch side by side. Studies have shown that 21% of the popular computer games youngsters between 10 to 15 years old like to play actually feature acts of brutality. And with further research implicating 30 minutes of exposure causing alterations in an adolescent’s sense of self-control suggests that online games are largely to blame for a teenager’s outburst.
d. Health problems. Each child who spends more than an hour playing online games each day has complained of headaches, sleeping problems, muscle aches and memory gaps. If anything, this asserts that too much gaming disrupts their natural biological processes and makes them feel sick and incapable of keeping themselves healthy. There have been a number of observations claiming that games also negatively influences child’s appetite and their eating routine choices.